Work Package 2
Needs Discovery Report &
Teachers Advancement Program


WP2 is the knowledge engine of the EcoMystery project.

Its dual mission is to:

  • pinpoint the climate-crisis knowledge, skills and attitudes teachers must cultivate in future citizens, and
  • translate those insights into game-based training resources that amplify teachers’ confidence and reach.

Phase 1 – Needs Discovery

Questionnaires and focus groups with teachers, students and stakeholders in Italy, Greece, Slovakia, Romania and Portugal will map

  • gaps in climate-change content and competences,
  • the current uptake of game-based learning—especially escape rooms, and
  • expectations for deeper civic action.

Findings will feed two core deliverables:

  1. Needs Discovery Report – a clear picture of school and community requirements.
  2. Policy Recommendations Booklet – guidance for integrating playful, solution-oriented climate education into curricula.

Phase 2 – Teachers Advancement Programme

Building on the survey data, partners will create an open, modular training suite that enables educators to

  • explain future climate scenarios and mitigation/adaptation tactics,
  • run physical or digital escape-room activities that sharpen collaboration, critical thinking and problem-solving, and
  • turn classrooms into hubs of positive environmental change.

The programme offers ready-to-use lesson plans, facilitation guides and digital tools—resources largely absent from current teacher portfolios.


Key Results

  • Needs Discovery Report with actionable insights.

  • Policy Recommendations Booklet for decision-makers.

  • National Surveys (in English Language)

  • Teachers Advancement Programme – hands-on, open-access training materials.

Impact

WP2 will sharpen climate literacy, embed 21st-century skills in everyday teaching, and create a ripple effect as trained educators inspire peers, families and local stakeholders—accelerating society’s progress toward sustainable development.